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C# ByteVault Library

Project Description

So, after all the projects that I have been starting and abandoning I finaly started creating my own library. This library is going to have the most commonly used features and the need to re-invent the wheel should be eliminated.

    void Awake() => nUtils.CreateSingleton(ref instance, this, this.gameObject);

    public class nUtils {
        public static void CreateSingleton(ref T instance, T _this, GameObject obj) {
            if (instance == null) instance = _this; // If there is no instance, set it to current instance.
            if (!EqualityComparer.Default.Equals(instance, _this)) MonoBehaviour.Destroy(obj); // If this instance is a new instance, destroy object.
            MonoBehaviour.DontDestroyOnLoad(obj); // If this instance was not destroyed it should persist.
        }

The code above shows how I create a singleton with only one row.

Library/Source: https://github.com/n0tic/ByteVault-Library

Project Details

Project Date:

June 14, 2020

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